City: Zragros Mōmbu Hadfow

Zragros Mōmbu Hadfow

Zragros Mōmbu Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceFle̜költyo Moot
RegionVíhqqāmkùmuiē̼ Meadows
Founded1112
Community LeaderLord Khymdrurth
Area33 km2 (13 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4208 m (13805 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population7960
Population Density241 people per km2 (612 people per mi2)
Town AuraConjuration
Naming
Native nameZragros Mōmbu Hadfow
Pronunciation/ˈzragros/ /ˈmoːmbu/
Direct Translation[antique] [kitten]
Translation[Not Yet Translated]

Zragros Mōmbu Hadfow (/ˈzragros/ /ˈmoːmbu/ [antique] [kitten]) is a subtropical City located in the Fle̜költyo Moot of the Rosid.

The name Zragros Mōmbu Hadfow is derived from the Goblin language, as Zragros Mōmbu Hadfow was founded by Ortólore, who was culturaly Wood Elf.

Climate

Zragros Mōmbu Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 2°C (35°F). Zragros Mōmbu Hadfow receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zragros Mōmbu Hadfow covers an area of nearly 33 km2 (13 mi2), and an average elevation of 4208 m (13805 ft) above sea level.

Overview

Zragros Mōmbu Hadfow was founded durring the early 12th century in winter of the year 1112, by Ortólore. The establishment of Zragros Mōmbu Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Zragros Mōmbu Hadfow which required millitary assistance exterminate before the community could finish being built.

Zragros Mōmbu Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Zragros Mōmbu Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Zragros Mōmbu Hadfow is buildings are built arround a single narrow cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Zragros Mōmbu Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Zragros Mōmbu Hadfow seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Zragros Mōmbu Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zragros Mōmbu Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zragros Mōmbu Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zragros Mōmbu Hadfow's parks.

Zragros Mōmbu Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zragros Mōmbu Hadfow.

Zragros Mōmbu Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zragros Mōmbu Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zragros Mōmbu Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zragros Mōmbu Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zragros Mōmbu Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zragros Mōmbu Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zragros Mōmbu Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zragros Mōmbu Hadfow's public wards, blessings, and other arcane systems.

Zragros Mōmbu Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Zragros Mōmbu Hadfow's grid is powered by a direct leyline tap.

Zragros Mōmbu Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Zragros Mōmbu Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zragros Mōmbu Hadfow's natural decorations nor waterways.

Zragros Mōmbu Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zragros Mōmbu Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zragros Mōmbu Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zragros Mōmbu Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, winter is recurring in Zragros Mōmbu Hadfow.

The Brownie near Zragros Mōmbu Hadfow are known to be a mutant strain of the creature.

Zragros Mōmbu Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Transmutation energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 22
  • Farm Laborer: 44
  • Hunters: 26
  • Milk Maids: 18
  • Ranchers: 10
  • Ranch Hands: 21
  • Shepherds: 19
    • Farmland: 32158 m2
    • Cattle and Similar Creatures: 1990
    • Poultry: 23880
    • Swine: 1592
    • Sheep: 79
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 796

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 17
  • Bookbinders: 10
  • Buckle-makers: 11
  • Cabinetmakers: 17
  • Candlemakers: 24
  • Carpenters: 24
  • Clothmakers: 19
  • Coach and Harness Makers: 8
  • Coopers: 20
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 15
  • Farrier: 58
  • Furriers: 5
  • Glassworkers: 27
  • Gunsmiths: 17
  • Harness-Makers: 7
  • Hatters: 16
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 20
  • Locksmiths: 8
  • Matchstick makers: 12
  • Musical Instrument Makers: 11
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 10
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 16
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 26
  • Tailors: 48
  • Tanners: 10
  • Upholsterers: 11
  • Watchmakers: 10
  • Weavers: 21
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 12
  • Butchers: 18
  • Chandlers: 21
  • Chicken Butchers: 20
  • Entrepreneurs: 8
  • Fine Clothiers: 20
  • Fishmongers: 20
  • Florists: 4
  • Potion Sellers: 13
  • Resellers: 34
  • Spice Merchants: 10
  • Wine-sellers: 16
  • Wheelwright: 11
  • Woodsellers: 8

Service workers

  • Bakers: 39
  • Barbers: 31
  • Coachmen: 12
  • Cooks: 34
  • Doctors: 17
  • Gamekeepers: 12
  • Grooms: 7
  • Hairdressers: 27
  • Healers: 23
  • Housekeepers: 23
  • Housemaids: 44
  • House Stewards: 24
  • Inns: 7
  • Laundry maids: 14
  • Maidservants: 24
  • Nursery Maids: 14
  • Pastrycooks: 29
  • Restaurateur: 30
  • Tavern Keepers: 33

Specialized Laborer

  • Ashworkers: 11
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 17
  • Long Haul Couriers: 16
  • Dockyard Workers: 16
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 21
  • Millers: 18
  • Miners: 18
  • Oilmen and Polishers: 12
  • Postmen: 19
  • Pure Finder: 10
  • Skinners: 22
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 31
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 24

Skilled Laborers

  • Accountants: 10
  • Alchemist: 11
  • Clerk: 15
  • Dentists: 8
  • Educators: 21
  • Engineers: 11
  • Gardeners: 8
  • Mages: 5
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 11
  • Civil Clerks: 18
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 17
  • Fixers: 9
  • Kami Clerk: 15
  • Landlords: 14
  • Lawyers: 9
  • Legend Keepers: 13
  • Militia Officers: 61
  • Monks, Monastic: 26
  • Monks, Civic: 22
  • Historian, Oral: 20
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 18
  • Priests: 36
  • Rangers: 10
  • Rat Catchers: 13
  • Scholars: 12
  • Spiritualist: 14
  • Slayers: 4
  • Storytellers: 31
  • Military Officers: 24

Cottage Industries

  • Brewers: 22
  • Comfort Services: 27
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 25
  • Needleworkers: 26
  • Potters: 12
  • Preserve Makers: 23
  • Quilters: 11
  • Seamsters: 41
  • Spinners: 23
  • Tinker: 8
  • Weaver: 19

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 12
  • Costumers: 4
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 24
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 6
  • Wood Carvers: 30
  • Writers: 27

Produce Industries

  • Butter Churners: 29
  • Canners: 25
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 12
  • Smokers: 10
  • Stockmakers: 8
  • Tobacconists: 13
  • Tallowmakers: 18

2916 of Zragros Mōmbu Hadfow's population work within a Foundational Occupation.

4487 of Zragros Mōmbu Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 557 (7%) are noncontributers.

Points of Interest

Zragros Mōmbu Hadfow has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Zragros Mōmbu Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Zragros Mōmbu Hadfow's local festivals commemorates this miracle.

History